In Game capture.
My first job after film school was working as a 3D Animator for Chicago developer Studio Gigante. Their first project was Tao Feng: Fist of the Lotus, a fighting game exclusively for the Xbox. It was a great learning experience that gave me experience in areas like mocap refinement, cutscene animation, and lip synch/facial animation. This sequence of videos shows the raw motion capture progressing to cleanup, then to how it looks in game.