I uploaded three new demo reels to YouTube. Each contains a different slice of my body of work. They are broken down into the Main Demo Reel, a Keyframe Only Demo Reel, and a Mocap Only Demo Reel. For shot breakdowns, visit my portfolio site. YouTube videos always exceed the width of my Blogger column, so the best way to view them is off the link to the YouTube site itself.l There's lots of little details in them, so make sure your resolution is set to 720p.
Main Animation Reel (best of keyframe & mocap) YouTube Link
Keyframe Only YouTube Link
Mocap Only YouTube Link
Showing posts with label mc4. Show all posts
Showing posts with label mc4. Show all posts
Sunday, August 15, 2010
Friday, April 9, 2010
New RDR2 Video: "Multiplayer Free Roam"
"Free Roam" is one of many ways to play Red Dead Redemption with other people. As the video below explains, during Free Roam, you pick an avatar and explore the Red Dead world in a group of up to 16 people. You are all then free to start a posse and team up with others, start fights, go hunting, or do anything else you would normally do in the game. You and the other players in your group all stay in Free Roam while your group leader sets up a traditional/structured multiplayer match, rather than the traditional chore of making everyone wait in a lobby menu until the match is ready to start. This concept of always being in the game's world was applied to my last game Midnight Club: Los Angeles as well, but RDR2 pushes the concept much further.
But enough of my yapping. This video shows it better than I can tell:
Click here for full "Multiplayer Free Mode" write-ups on the Rockstar website.
And keep an eye out for the new Red Dead Redemption Dueling Facebook Game on Monday.
But enough of my yapping. This video shows it better than I can tell:
Click here for full "Multiplayer Free Mode" write-ups on the Rockstar website.
And keep an eye out for the new Red Dead Redemption Dueling Facebook Game on Monday.
Wednesday, June 24, 2009
Midnight Club: Los Angeles/South Central
Midnight Club: Los Angeles (2008)
I was the Lead Cutscene Animator for MC:LA. This put me in charge of coordinating cutscene assembly, mocap editing, laying down and polishing camera shots, importing and tweaking facial animations (the original files were from Image Metrics), placing/animating pedestrians in cutscenes, and script editing files associated with the cutscenes. The "What'you here for? Race some cars, man" shots were part of the first cutscene. In the beginning of the project I also animated and polished driving animation sets for some of the vehicles. The game was a 2008 Video Game Award nominee for "Best Racing Game."
Midnight Club: South Central Downloadable Content (2009)
For MC:SC, I was in charge of the new vehicle animation sets as well as setting up the character animations and cutscenes for the new "hangouts" and the new garage.
See all Midnight Club Los Angeles/South Central Videos: http://tinyurl.com/nlshol
Official site: http://www.rockstargames.com/midnightclubLA/
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